Releases: xCollateral/VulkanMod
Releases Β· xCollateral/VulkanMod
0.2.2
Settings
- Chunk compile mode setting is now effective
Bugfixes
- Fixed crash on resource pack load/reload
- Fixed crash while browsing menu
- Fixed bug on async texture creation
0.2.1
Compatibility
- Improved mod compatibility (e.g. JourneyMap, JEI)
- Improved linux compatibility (Mesa AMD)
0.2.0 build 2
Bugfixes
- Fixed a bug that caused a crash on world reload.
0.2.0 build 1
Bugfixes
- Rendered Chunks are now reset upon settings or resource packs change.
- Chunk borders debug(F3 + G) now won't crash the game, it will show simple chunk boundaries.
0.2.0
This update should bring a leap in performance especially at higher render distances.
Performance
- Improved chunk update algorithm
- New chunk culling algorithm
- Improved chunk rendering performance
- Improved memory management
Settings
- New "Advanced Chunk Culling" setting
Bugfixes
- Fixed memory stats showing negative values
0.1.8
Options
- New
Video Settings
screen to replace minecraft's one. - New Config file to store user options.
RenderFrameQueue
option.Windowed fullscreen
option.Gui optimizations
option (disabled by default due to mod compatibility).
Miscellaneous
- Game loop will keep running while minimized(but not rendering).
Fixed Issues
- Mesa driver shouldn't crash anymore as long as
RenderFrameQueue
is set to 2. - Fixed freeze on some devices(linux) when resizing window.
- Device selection now follows priority to avoid inadequate device picking.
- Fixed exception thrown on gathering system information after crash.
Debug
- Logs unsupported extensions.
0.1.7
Fixed issues
- Crash on resource pack realoading, server switching or dimensions loading should be fixed(or at least mitigated).
Performance
- Batched gui rendering.
- Rollback to LWJGL 3.2.3 since LWJGL 3.3.0+ is slower in compiling shaders.
Results: better performance and faster game/resources loading.
Miscellaneous
- Added Vsync support.
- Improved compatibility(REI works but has still some bugs)
0.1.6 build 1
Fixed Issues
- Bugfixes
- Moving blocks now rendering
0.1.6
Fixed issues
- Fixed mipmap issue causing black outlines on some translucent textures
- Fixed crash on destroying texture
Optimizations
- Baked quad optimizations.
Compatibility
- Memory Type selection using device's properties.
0.1.5 build 2
- Watermask fix
- Enchantment screen fix
- Dedicated gpu is now preferred
- Fixed light direction