Releases: xCollateral/VulkanMod
0.4.6
This release fixes some critical issues, such as chunk corruption and crashes on window resizing. It also fixes some compatibility issues with The Bumblezone
and Polytone
mods.
Compatibility
- Added matrix3f uniform
- Fixed crash when using The Bumblezone mod
- Fixed texture issues with Polytone
Bugfixes
- Fixed chunk corruption on chunk loading
- Fixed a crash when resizing window or toggling fullscreen
0.4.5
This release fixes some critical bugs, improves memory usage and mod compatibility.
Perfomance
- Reduced device memory usage (VRAM)
Compatibility
- Fixed Debugify crash on Linux
Bugfixes
- Fixed chunk rendering bug regarding quad index buffer
- Fixed device memory leak on world reloading
- Fixed video settings screen background rendering bug (1.21)
0.4.4
New release fixes JourneyMap compatibility on Minecraft 1.21 and also comes with small perfomance uplifts and some important bugfixes.
Perfomance
- Slightly improved CPU performance
- Small GPU performance improvement (5% at most)
Bugfixes
- Fixed chunk not updating after going beyond RD and coming back
- Added glint strength uniform
- Added 32 bits quad index buffer for draw calls that use higher index count
- Fix compressed vertex format precision bugs (e.g. fire Z-fighting)
Compatibility
- Implemented FRAPI shader loading
- Fixed JourneyMap 1.20.6+ compatibility
- Prevent drawing when buffer builder and shader formats don't match to prevent visual bugs (e.g. BetterNether Firefly)
0.4.3
New release bringing Minecraft 1.21 support, some important bugfixes and compatibility improvements.
Perfomance
- Minor GPU performance uplift thanks to fog function refactor
Bugfixes
- Fixed builder errors leading to no chunk building
- Fixed wrong biome tint
- Fixed crash on texture filter update when image was not initialized
- Fixed DEBUG_LINE_STRIP topology conversion
Compatibility
- Added Fabric fluid sprite handler
- Reverted vanilla chunk border renderer (F3 + G)
0.4.2
Bugfixes
- Fixed rendering bug on 1.20.4 version (flipped viewport) when applying post effects (e.g. glowing effect)
- Fixed LINES render type bug
Compatibility
- Implemented DEBUG_LINES topology
- Improved compatibility
- Fixed hard crash on shader compilation when compiler errors occur
0.4.1
New version comes with a new setting screen, Minecraft 1.20.5 support and many bugfixes.
Settings
- Video Settings screen rework
Bugfixes
- Fixed VoxelShape conflict when using Lithium causing gaps between blocks (e.g. grass paths, farmlands)
- Fixed bug where some biomes ware not considered for chunk building
- Fixed wrong entity color encoding
- Fixed borderless window wrong position and dimensions
- Fixed upload corruption caused on some state changes (e.g. world load/unload)
0.4.0
This version brings multiple performance improvements and new graphical feature:
- CPU and GPU rendering, up to 15-30% faster depending on hardware.
- Smoother frametime on higher render distances.
- Chunk building (loading) up to 5x times faster.
- New lighting system which takes into account non-full blocks for ambient occlusion (needs to be enabled on Video Settings -> Smooth Lighting -> On (Sub-block)).
Perfomance
- GPU performance uplift by rendering on swap chain images directly
- Reduced GPU memory consumption and improved performance by using per rendertype buffers
- Reduced GPU memory usage due to AreaBuffer rework
- CPU performance improvement when using direct draw due to removal of section offset push constants
- Reworked section graph and bfs to improve performance and frame time stability
- Improved chunk build time by up to 5 times
Graphics
- New Sub-block AO (needs to be enabled in video settings)
Bugfixes
- Fixed world border not rendering
- Fixed crash when minimizing window while loading a world
- Fixed screenshots color swapping when using swap chain BGR format
- Fixed lighting bug on text rendertype
- Fixed some errors on vertex encoding
- Fixed errors on color encoding
- Fixed window border bug on Wayland-Gnome
- Fixed crash when using breeze_rendertype
- Fixed crash when loading data packs
- Fixed GlTexture crash due to wrong target check
- Mipmap level is now updated on setting change
Other
- Removed deprecated GUI optimzations setting
0.3.9
Bugfixes
- Fixed a crash on startup affecting Intel GPUs mainly
0.3.7
Updated to Minecraft 1.20.4
Graphics
- Improved grass rendering while unique opaque layer setting is off
- Video settings screen is now transparent while in game
Features
- New device selector on Other tab of Video Settings screen
Bugfixes
- Fixed entity texture bug on 1.20-1.20.1
0.3.8
Graphics
- Improved grass (and grass like) texture rendering with Unique Opaque Layer on
Performance
- Improved particle rendering performance up to 2-3x (worst case)
Compatibility
- Added post effects compatibility (e.g. glowing effect is now rendering correctly)
- Implemented gl Framebuffers
- Improved overall gl compatibility
Bugfixes
- Fixed bug affecting entity culling
- Fixed missing auto screenshot after world load