Releases: xCollateral/VulkanMod
Releases Β· xCollateral/VulkanMod
0.3.6
Compatibility
- Wayland support
- Fixed linux swapchain issues
Bugfixes
- Fixed sync error on chunk update (uploading)
- Fixed sync errors on layout transitions
Performance
- Minor shaders optimizations
0.3.5
Performance
- Improved chunk build time (up to 2x faster or even more on vsync)
Compatibility
- Improved mod compatibility for mods using custom textures
0.3.4
- Updated lwjgl to 3.3.2
- Added macOS libs on main branch (unified jar)
Bugfixes
- Fixed block entities rendering (broken textures)
0.3.3
Updated to Minecraft 1.20.2
Performance
- Added Entity Culling with relative option
Compatibility
- Removed dynamic rendering to bring back older devices compatibility
- Improved mod compatibility
- Fixed crash on startup when (not supported) fabulous graphics setting was selected
Bugfixes
- Fixed freeze when using Alt+Tab on AMD + Windows
- Fixed bug causing no rendering and lag on level change
0.3.2
- Support for Minecraft 1.20
Graphics
- Improved mipmap texture details on far meshes
Bugfixes
- Fixed section grid height bug
- Fixed crash when background text rendertype was used
0.3.1
Performance
- Improved performance
- New "unique opaque layer" option (default enabled)
Compatibility
- Revert Vulkan API requirements to Vulkan 1.2
- Improved GL textures compatibility
Bugfixes
- Fixed end portal texture bug
- Fixed rendering bug when using indirect draw
0.3.0
VulkanMod release 0.3.0
This release features a reworked renderer, bringing a performance boost.
- Vulkan 1.3 is now required
Performance
- Improved CPU and GPU performance
- Improved video memory usage
- Improved Chunk loading/upload
- Indirect draw mode setting
- Now using dedicated device queues
Compatibility
- Improved general compatibility
- Fixed ttf font textures not rendering properly
0.2.5
Bugfixes
- Fixed block outline not rendered
- Fixed a bug when reloading chunks that caused chunks not being rendered, in certain world positions
- Fabric API 0.76 is now compatible
- Spectator mode now renders all chunks when camera is inside a full solid chunk
- Bug where nothing was rendered when camera went outside world's bound heights is now fixed
0.2.4
-
Updated to Minecraft 1.19.4
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Minor bugfixes
-
Improved compatibility
0.2.3
Performance
- Entity rendering optimizations
- UBO memory and copy optimizations
- Rendering loop optimizations
- Miscellaneous optimizations
Bugfixes
- Screenshots saved with BGR format should now be fixed