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Tweaks: (enhancement) Add min module count setting to Case Generator #61
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I don't understand why this change is needed. Why would we need to generate cases that are bigger than the maximum needed for the bomb?
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This particular change prevents a potential edge case issue... sort of:
There is a hidden assumption that the case generator always generates a valid case to be used, but if for whatever reason the user sets the minimum module threshold to be ridiculously and unpractically high (which.. why would they, but they might) then all potential cases sizes would be filtered out, breaking that assumption.
Concrete example: about 340 minimum with only 12 modules in a mission and no other modded cases installed will result in no valid cases, despite case generator being enabled.
But a lot of the time
componentCount
will be higher than the threshold anyway, so this does not impede performance, just handles the edge case.There was a problem hiding this comment.
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So.. should this be marked resolved or.. should I revert this change?
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@samfundev