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Fix crash when a timed invoke happens for a large payload command. #38622

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6 changes: 6 additions & 0 deletions src/app/InteractionModelEngine.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1929,6 +1929,9 @@ void InteractionModelEngine::OnTimedInvoke(TimedHandler * apTimedHandler, Messag
VerifyOrDie(aPayloadHeader.HasMessageType(MsgType::InvokeCommandRequest));
VerifyOrDie(!apExchangeContext->IsGroupExchangeContext());

// Ensure that DataModel::Provider has access to the exchange the message was received on.
CurrentExchangeValueScope scopedExchangeContext(*this, apExchangeContext);

Status status = OnInvokeCommandRequest(apExchangeContext, aPayloadHeader, std::move(aPayload), /* aIsTimedInvoke = */ true);
if (status != Status::Success)
{
Expand All @@ -1949,6 +1952,9 @@ void InteractionModelEngine::OnTimedWrite(TimedHandler * apTimedHandler, Messagi
VerifyOrDie(aPayloadHeader.HasMessageType(MsgType::WriteRequest));
VerifyOrDie(!apExchangeContext->IsGroupExchangeContext());

// Ensure that DataModel::Provider has access to the exchange the message was received on.
CurrentExchangeValueScope scopedExchangeContext(*this, apExchangeContext);

Status status = OnWriteRequest(apExchangeContext, aPayloadHeader, std::move(aPayload), /* aIsTimedWrite = */ true);
if (status != Status::Success)
{
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