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Facial blendshapes not driven after applying Meta face tracking scripts to GLB imported via UnityGLTF
#852
opened May 22, 2025 by
EfimBash
4 of 7 tasks
Deduplicate Meshes does not preserve Materials of Mesh Instances with differing Materials
#836
opened Apr 9, 2025 by
ludwigseibt
3 of 7 tasks
When converting from URP Lit to PBRGraph the MetalGloss Texture Swizzle and PBRGraph Settings are set incorrectly.
bug
export
#834
opened Apr 4, 2025 by
ludwigseibt
3 of 7 tasks
PBRGraph shader does not work for points topology
bug
spec compliance
Bug that needs fixed to be compliant with the glTF 2.0 spec
#816
opened Feb 24, 2025 by
hybridherbst
4 of 7 tasks
Transparent materials appear black or opaque after runtime import on Meta Quest.
bug
#809
opened Feb 13, 2025 by
EfimBash
4 of 7 tasks
onLoadComplete
is called before entire loading progress is finished
bug
docs
#803
opened Jan 16, 2025 by
MarcusGT076
Crashes when exporting skinned mesh with animation when asset optimized
#800
opened Dec 2, 2024 by
ElgoogUdiab
4 of 7 tasks
GLB models from sketchfab imported with wrong materials
bug
#798
opened Nov 13, 2024 by
KaminariOS
4 of 7 tasks
Texture sizes are 10x bigger in iOS builds from 6000.0.24f1 vs 2023.2.20f1
#795
opened Oct 29, 2024 by
ROBYER1
4 of 7 tasks
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