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Swamp Fever 2 Swamp

Derpduck edited this page Sep 20, 2021 · 11 revisions

Swamp Fever Maps

  1. Plank Country
  2. Swamp
  3. Shanty Town
  4. Plantation

Distance Points

Vanilla: 600
Zonemod 1.9.X: 500
Rework: 500

Tank Ban Range

Vanilla: N/A
Zonemod 1.9.X: N/A
Rework: N/A

Event Horde Limit

Vanilla: N/A
Zonemod 1.9.X: N/A
Rework: N/A


Director & Event Modification

Map Items

  • Removed useless pill spawns on the boat at the start of the map.
  • Fixed the parachutist not spawning in the same location with the same items for both teams.
    • The parachutist no longer carries any item besides a gun.
  • Fixed pills in bucket on the docks before the event ignoring spawning limits, they will now be spawned naturally by the director like any other pills.
  • Made the weapon spawns on the dock always have a shotgun and SMG.
  • Made the boat after the plane always have a shotgun and SMG.
  • Made the weapon spawns on the street by the end saferoom always have a shotgun and SMG.

Ammo Piles

  • Added an ammo pile at the campsite before the plane event.

Hittables

  • Added an alarm car by the end saferoom.

Exploits Blocked

  • Blocked survivors from standing on the broken shack before the plane.
  • Blocked survivors from jumping on a shrub from the broken shack wall after the plane.
  • Blocked survivors from climbing on the broken house after the plane.
  • Blocked survivors from climbing up the generator pole at the end of the map.

Out of Bounds

  • Prevent survivors from getting incapped in unreachable locations by the saferoom.

Stuck Spots

  • Blocked a perma-stuck spot on the tree stumps in the water by the docks.

Nuisance & Quality of Life Changes

  • Blocked LOS under 60 floating trees.
  • Added additional dry trees to better show where invisible walls are around the map.

Developer Note: Example of one set of dry tree walls.

Props

  • Added 2 trees along the back right area before the docks.
  • Added a tree by the rocks before the docks.
  • Added additional breakable walls to the house by the docks and adjusted one of the existing walls to help with spawning.
  • Added a tree and rocks in the water by the docks.
  • Added a tree and shrub walls after the docks before the plane.
  • Added a trailer in the back right holdout spot by the plane.
  • Added rocks in the back right holdout spot by the plane.
  • Added a tree and shrub walls on the right side water section after the plane.
  • Added trees and a shrub wall on the left side water section after the plane.
  • Added trees and shrub walls by the docks after the plane.
  • Added a tent by the campsite after the plane.
  • Added trees and shrub walls on the right side of the campsite.
  • Added a shrub wall on the left side of the campsite.
  • Added a tree on the left side after the campsite by the ridge.
  • Added rocks and a tree by the hittable log after the campsite.
  • Added bushes for visual cover at the opening after the ridge.
  • Added a tree and rock cluster in the water before the sunken house.
  • Added a CEDA trailer on the street by the end saferoom.
  • Added shrub walls along the left side of the street by the end saferoom.
  • Added trees in the water at the street by the end saferoom.
  • Added an SUV behind the barricade by the end saferoom.
  • Added log ramps behind the barricade by the end saferoom.
  • Added a stack of crates behind the barricade by the end saferoom.
  • Added a trailer and pickup truck by the end saferoom.

Ladder / Elevator Attack Nerf

Map Sounds

Particles and Visual Effects

Clips

Triggers

Ladders

  • Added an infected ladder to get on the shrub in the back right holdout spot by the plane.
  • Added an infected ladder to climb onto the porch by the campsite.
  • Added an infected ladder to get on the broken house after the campsite.
  • Added an infected ladder to climb on the added CEDA trailer by the end saferoom.
  • Added an infected ladder to get on the end saferoom roof.
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