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Blood Harvest 3 Bridge

Derpduck edited this page Dec 17, 2021 · 17 revisions

Blood Harvest Maps

  1. Woods
  2. Tunnel
  3. Bridge
  4. Train Station
  5. Farmhouse

Distance Points

Vanilla: 600
Zonemod 1.9.X: 400
Rework: 500

Tank Ban Range

Vanilla: N/A
Zonemod 1.9.X: 70% - 100%
Rework: 81% - 100%

  • Ban range starts when approaching the bridge, and lasts for the rest of the map.

Event Horde Limit

Vanilla: Infinite
Zonemod 1.9.X: 90
Rework: 90


Director & Event Modification

  • Reduced the intensity of the horde during the event.
  • Removed scripted common spawns when the event is triggered.
  • The event will now stop once survivors reach the saferoom.

Map Items

  • Added a magnum spawn in saferoom.
  • Added a potential melee spawn on the shelves in the room after the ramp.
  • Made both T1 weapons spawn on the table by the tunnel exit.

Ammo Piles

  • Added an ammo pile outside room after the ramp.
  • Added an ammo pile at the camp site after the ramp.
  • Made the ammo pile in the barn always spawn.

Hittables

Exploits Blocked

  • Blocked survivors from jumping up the cliff before the ramp.
  • Blocked survivors from jumping on a platform before the ramp.
  • Blocked survivors from jumping on a platform on the ramp.
  • Blocked survivors from jumping from the train to the cliff by the event.

Out of Bounds

  • Prevented infected from going out of bounds around the outside of the map.

Stuck Spots

  • Prevented a perma-stuck spot in the back of the train tunnel.
  • Blocked a stuck spot on cliff rocks below the saferoom.

Nuisance & Quality of Life Changes

  • Improved visual collision of rock cliff by the ramp.
  • Solidified a non-solid tree by the bridge.
  • Made the top section of the collapsed bridge block LOS.

Props

  • Added rocks in front of the bridge by the end saferoom.
  • Added an old tree by the end saferoom.
  • Added rocks by the end saferoom.

Ladder / Elevator Attack Nerf

Map Sounds

Particles and Visual Effects

Clips

  • Removed TLS clips:
    • Clips surrounding the first outside area.
    • Clips surrounding the second outside area.

Triggers

Ladders

  • Added an infected ladder to get on cliff opposite the tunnel exit.
  • Added a visible infected ladder in place of an invisible ladder left of the ramp.
  • Added an infected ladder to climb up to window in room after the ramp.
  • Added infected ladders to get on the end saferoom roof.
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