visit gosprite64.dev for the full documentation, examples and guides.
GoSprite64 embraces the flat world of tilemaps, palettes, and framebuffers — without the complexity of 3D pipelines.
"You only need X and Y."
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🕹️ Built on embedded-go to provide Go idiomatic experience.
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🎮 Powered by clktmr/n64 to make things possible directly on real N64 hardware.
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🧠 Clean and idiomatic Go API inspired from Ebitengine, Raylib and PICO-8
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💾 Runs on real N64 consoles (via EverDrive or SummerCard64)
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🔧 Great for retro homebrew, demoscene, or nostalgic experiments
If you are interested in contributing to GoSprite64, read about our Contributing guide
This project is licensed under the MIT license. See the LICENSE file for details.