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100 changes: 12 additions & 88 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -324,22 +324,23 @@ endif()


set(src_game
game/Actor.cpp
game/AF.cpp
game/AFEntity.cpp
game/Actor.cpp
game/BrittleFracture.cpp
game/Camera.cpp
game/Entity.cpp
game/BrittleFracture.cpp
game/Fx.cpp
game/GameEdit.cpp
game/Game_local.cpp
game/Game_network.cpp
game/Item.cpp
game/Grabber.cpp
game/IK.cpp
game/Item.cpp
game/Light.cpp
game/Misc.cpp
game/Mover.cpp
game/Moveable.cpp
game/Mover.cpp
game/MultiplayerGame.cpp
game/Player.cpp
game/PlayerIcon.cpp
Expand All @@ -361,8 +362,8 @@ set(src_game
game/ai/AI_events.cpp
game/ai/AI_pathing.cpp
game/ai/AI_Vagary.cpp
game/gamesys/DebugGraph.cpp
game/gamesys/Class.cpp
game/gamesys/DebugGraph.cpp
game/gamesys/Event.cpp
game/gamesys/SaveGame.cpp
game/gamesys/SysCmds.cpp
Expand All @@ -381,6 +382,7 @@ set(src_game
game/physics/Force_Constant.cpp
game/physics/Force_Drag.cpp
game/physics/Force_Field.cpp
game/physics/Force_Grab.cpp
game/physics/Force_Spring.cpp
game/physics/Physics.cpp
game/physics/Physics_AF.cpp
Expand All @@ -399,84 +401,6 @@ set(src_game

add_globbed_headers(src_game "game")

set(src_d3xp
d3xp/AF.cpp
d3xp/AFEntity.cpp
d3xp/Actor.cpp
d3xp/Camera.cpp
d3xp/Entity.cpp
d3xp/BrittleFracture.cpp
d3xp/Fx.cpp
d3xp/GameEdit.cpp
d3xp/Game_local.cpp
d3xp/Game_network.cpp
d3xp/Item.cpp
d3xp/IK.cpp
d3xp/Light.cpp
d3xp/Misc.cpp
d3xp/Mover.cpp
d3xp/Moveable.cpp
d3xp/MultiplayerGame.cpp
d3xp/Player.cpp
d3xp/PlayerIcon.cpp
d3xp/PlayerView.cpp
d3xp/Projectile.cpp
d3xp/Pvs.cpp
d3xp/SecurityCamera.cpp
d3xp/SmokeParticles.cpp
d3xp/Sound.cpp
d3xp/Target.cpp
d3xp/Trigger.cpp
d3xp/Weapon.cpp
d3xp/WorldSpawn.cpp
d3xp/ai/AAS.cpp
d3xp/ai/AAS_debug.cpp
d3xp/ai/AAS_pathing.cpp
d3xp/ai/AAS_routing.cpp
d3xp/ai/AI.cpp
d3xp/ai/AI_events.cpp
d3xp/ai/AI_pathing.cpp
d3xp/ai/AI_Vagary.cpp
d3xp/gamesys/DebugGraph.cpp
d3xp/gamesys/Class.cpp
d3xp/gamesys/Event.cpp
d3xp/gamesys/SaveGame.cpp
d3xp/gamesys/SysCmds.cpp
d3xp/gamesys/SysCvar.cpp
d3xp/gamesys/TypeInfo.cpp
d3xp/anim/Anim.cpp
d3xp/anim/Anim_Blend.cpp
d3xp/anim/Anim_Import.cpp
d3xp/anim/Anim_Testmodel.cpp
d3xp/script/Script_Compiler.cpp
d3xp/script/Script_Interpreter.cpp
d3xp/script/Script_Program.cpp
d3xp/script/Script_Thread.cpp
d3xp/physics/Clip.cpp
d3xp/physics/Force.cpp
d3xp/physics/Force_Constant.cpp
d3xp/physics/Force_Drag.cpp
d3xp/physics/Force_Field.cpp
d3xp/physics/Force_Spring.cpp
d3xp/physics/Physics.cpp
d3xp/physics/Physics_AF.cpp
d3xp/physics/Physics_Actor.cpp
d3xp/physics/Physics_Base.cpp
d3xp/physics/Physics_Monster.cpp
d3xp/physics/Physics_Parametric.cpp
d3xp/physics/Physics_Player.cpp
d3xp/physics/Physics_RigidBody.cpp
d3xp/physics/Physics_Static.cpp
d3xp/physics/Physics_StaticMulti.cpp
d3xp/physics/Push.cpp
d3xp/Grabber.cpp
d3xp/physics/Force_Grab.cpp

${src_d3xp_mod}
)

add_globbed_headers(src_d3xp "d3xp")

set(src_idlib
idlib/bv/Bounds.cpp
idlib/bv/Frustum.cpp
Expand Down Expand Up @@ -593,19 +517,19 @@ endif()

if(D3XP)
if (AROS)
add_executable(d3xp sys/aros/dll/dllglue.c ${src_d3xp})
add_executable(d3xp sys/aros/dll/dllglue.c ${src_game})
set_target_properties(d3xp PROPERTIES OUTPUT_NAME "${D3XP_NAME}.aros-${AROS_ARCH}")
else()
add_library(d3xp SHARED ${src_d3xp})
add_library(d3xp SHARED ${src_game})
# so mods can create whatever.dll instead of d3xp.dll from the code in d3xp/
set_target_properties(d3xp PROPERTIES OUTPUT_NAME "${D3XP_NAME}")
endif()

source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX neo FILES ${src_d3xp})
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX neo FILES ${src_game})

set_target_properties(d3xp PROPERTIES PREFIX "")
set_target_properties(d3xp PROPERTIES COMPILE_DEFINITIONS "${D3XP_DEFS}")
target_include_directories(d3xp PRIVATE "${CMAKE_SOURCE_DIR}/d3xp")
set_target_properties(d3xp PROPERTIES COMPILE_DEFINITIONS "${D3XP_DEFS} _D3XP")
target_include_directories(d3xp PRIVATE "${CMAKE_SOURCE_DIR}/game")
set_target_properties(d3xp PROPERTIES LINK_FLAGS "${ldflags}")
set_target_properties(d3xp PROPERTIES INSTALL_NAME_DIR "@executable_path")
if (AROS)
Expand Down
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