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Add workaround for Unity-Technologies/issues/324
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Runtime/Tiles/RuleTile/RuleTile.cs

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@@ -398,6 +398,9 @@ public override void GetTileData(Vector3Int position, ITilemap tilemap, ref Tile
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tileData.colliderType = m_DefaultColliderType;
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tileData.flags = TileFlags.LockTransform;
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tileData.transform = iden;
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// Workaround for https://github.com/Unity-Technologies/2d-extras/issues/324
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// https://forum.unity.com/threads/2021-2-0f1-tilemap-settiles-not-working-as-previous.1190572/#post-7624684
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tileData.color = Color.white;
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foreach (TilingRule rule in m_TilingRules)
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{

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