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-Add documentation for RuleOverrideTile.OnEnable (Unity-Technologies#307)
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Runtime/Tiles/RuleOverrideTile/RuleOverrideTile.cs

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@@ -363,6 +363,9 @@ public override bool StartUp(Vector3Int position, ITilemap tilemap, GameObject g
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return m_InstanceTile.StartUp(position, tilemap, go);
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}
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/// <summary>
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/// Callback when the tile is enabled
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/// </summary>
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public void OnEnable()
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{
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if (m_Tile == null)

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