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A collection of blueprint function libraries.
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+ ## Installation
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+ The plugin can be used in both C++ and Blueprint projects.
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+ ### Blueprint projects
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+ ** At the moment, the package is compatible only with Unreal Engine 4.**
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+ 1 . Download [ ** package file** ] ( https://github.com/TrickyFatCat/TrickyFunctionLibrary/releases/tag/v1.0 ) ;
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+ 2 . Unzip the package to the Plugins folder in engine folder, e.g. ` C:\Program Files\Epic Games\UE_4.27\Engine\Plugins ` ;
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+ 3 . Restart the project;
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+ In this case the plugin can be used for any blueprint project.
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+ ### C++ projects
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+ 1 . Create the Plugins folder in the project directory;
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+ 2 . Create the TrickyAnimationComponents folder in the Plugins folder;
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+ 3 . Download the plugin source code into that folder;
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+ 4 . Rebuild the project;
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+ ## Functions
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+ 1 . ` ConvertTimeSeconds ` - converts given time in seconds to different time formats;
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+ 2 . ` SetTimelineRateToTime ` - sets timeline play rate to play as long as target time;
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+ 3 . ` GetPlayerCharacterViewPoint ` - returns player characters viewpoint location and rotation;
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+ 4 . ` ApproachInt32 ` - changes the given int32 variable by a given delta value up to a target value.
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+ 5 . ` ApproachFloat ` - changes the given float variable by a given delta value up to a target value.
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+ 4 . ` ApproachInt32 ` - changes the given vector variable by a given delta value up to a target value.
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