@@ -32,7 +32,7 @@ class TRICKYFUNCTIONLIBRARY_API UTrickyUtilsLibrary : public UBlueprintFunctionL
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GENERATED_BODY ()
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/* *
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- * Converts given time in seconds in different time formats.
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+ * Converts given time in seconds to different time formats.
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*/
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UFUNCTION (BlueprintPure, Category=" TrickyFunctionLibrary" )
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static FString ConvertTimeSeconds (const float TimeSeconds, const ETimeFormat TimeFormat);
@@ -46,7 +46,7 @@ class TRICKYFUNCTIONLIBRARY_API UTrickyUtilsLibrary : public UBlueprintFunctionL
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const float TargetTime = 1 .f );
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/* *
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- * Returns camera location and rotation.
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+ * Returns player characters viewport location and rotation.
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*/
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UFUNCTION (BlueprintCallable, Category=" TrickyFunctionLibrary" )
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static bool GetPlayerCharacterViewPoint (AActor* CharacterActor, FVector& ViewLocation, FRotator& ViewRotation);
@@ -60,21 +60,21 @@ class TRICKYFUNCTIONLIBRARY_API UTrickyUtilsLibrary : public UBlueprintFunctionL
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}
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/* *
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- * Changes the given variable by a given delta value up to a target value.
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+ * Changes the given int32 variable by a given delta value up to a target value.
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* If CurrentValue > TargetValue, it will be decreased, else increased.
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*/
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UFUNCTION (BlueprintCallable, Category=" TrickyFunctionLibrary" )
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static void ApproachInt32 (UPARAM (ref) int32& CurrentValue, const int32 TargetValue, const int32 DeltaValue);
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/* *
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- * Changes the given variable by a given delta value up to a target value.
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+ * Changes the given float variable by a given delta value up to a target value.
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* If CurrentValue > TargetValue, it will be decreased, else increased.
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*/
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UFUNCTION (BlueprintCallable, Category=" TrickyFunctionLibrary" )
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static void ApproachFloat (UPARAM (ref) float & CurrentValue, const float TargetValue, const float DeltaValue);
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/* *
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- * Changes the given variable by a given delta value up to a target value.
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+ * Changes the given vector variable by a given delta value up to a target value.
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* If CurrentValue > TargetValue, it will be decreased, else increased.
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*/
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UFUNCTION (BlueprintCallable, Category=" TrickyFunctionLibrary" )
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