In this game you will be given a map. But the map is invisible.
The size will only be visible when the grid option is turned on from the settings.
Townscaper allows you to use up to 15 different types of blocks. Adjacent blocks of the same type can merge.
You can choose to add a different block or the same block to force different architecture rules and may be able to get fancy doors and lighthouses or get less windows and more arches.
By default, each type has an assigned color. You cannot add new colors, but you can replace the existing by using custom color palettes.
After you replace the town palette and open an existing world - it will look very different!
NOTE: You cannot access or modify game files on all platforms. If you play Townscaper on PC you can try the instructions below.
- Close Townscaper game.
- Locate
TownPalette.png
- Windows -
C:\Users\<your username>\AppData\LocalLow\Oskar Stalberg\Townscaper\Textures
- MAC -
~/Library/Application\ Support/com.OskarStalberg.Townscaper/Textures
in the user folder
- Copy
TownPalette.png
and save somewhere so you can put it back in case you need the original palette. - Clone or download this repository.
- Open any folder containing new palette, for example,
\townscaper\TownPalettes\inverted
and copyTownPalette.png
. - Replace the
TownPalette.png
in the Textures folder with the one you just copied. - Launch Townscaper game to test new palette.
I might add more samples for the most upvoted townscaper builds in r/ArtDistrict. You can import worlds if you play on PC:
- Copy the raw contents of one of the files under
TownSamples
. - Launch Townscaper.
- Click Settings.
- Click Load from Clipboard.
I might add new palettes in the future, but I do not accept requests for designing new palettes or making modifications to the existing palettes.
- Fork this repository.
- Add a new folder under Townscaper and put your
TownPalette.png
in it. - Add, commit and push the new file.
- Create a pull request.