Revamped both ASVGF and ASVGF + ReSTIR
ASVGF + ReSTIR now has clean reflections/refractions
Removed a lot of redudant textures/kernels from ReSTIRASVGF
ASVGF indirect shadowing has been massively improved
ASVGF will smear at edges of screen instead of darkening, its much less noticeable
Small modification to radcache buffers so I still fit under 8 RW resources for DX11 compatability
BIG fix to radacache that caused fireflies
Added Triangle Splitting option for SWRT, under "Functionality Settings", improves tracing performance(Thanks to BoyBayKiller)
Added a toggle to invert alpha texture on a material
moved "Remove TrueTrace from Scene" to the bottom of its window
Added plugs for emissioncolor and emissionintensity in material pairer
Added texture slot for difftrans
"ClampRoughnessToBounce" define in GlobalDefines.cginc will now also influence clearcoat, resulting in less fireflies
Clicking "Quick Paste" on a material without holding shift will not also load the textures, while holding shift while clicking will
Fixed interaction between primary sky + glass + radcache generated GI
Added ability to turn on/off camera in TTAdvancedImageGen
Added extra verbose mode, for also outputting data about how long each step of building/preprocessing takes for each object
Modified how thin difftrans is handled
Fixed restir GI for thin difftrans
"Force Static" will no longer force skinned meshes into the static
Updated/added some new images
Small modifications to MoreAO
Small improvement to stability when building mesh
Small change to make updating from much older truetrace easier material-wise
Added new define in GlobalDefines.cginc: "MoreAO", for... more AO
Removed define in GlobalDefines.cginc: "ReSTIRAdditionalAO", as "MoreAO" is a better solution and doesnt depend on ReSTIR
Added new define in GlobalDefines.cginc for restir to prevent blurring across materials
Added new define in GlobalDefines.cginc for ignore backfacing but only for emissives
Added new define in GlobalDefines.cginc for an alternate method of handling fade mapped materials that is stable in denoiser