This repository contains a .cursorrules
file designed to enhance your Godot 4.4 game development experience when using Cursor AI.
A .cursorrules
file allows you to customize the behavior of Cursor AI to follow specific conventions and best practices for your project. As explained in the Cursor documentation:
Using rules in Cursor you can control the behavior of the underlying model. You can think of it as instructions and/or a system prompt for LLMs.
While Cursor is moving toward a new system using .cursor/rules
directory for project-specific rules, the .cursorrules
file in your project root remains supported for backward compatibility.
- Download the
.cursorrules
file from this repository - Place it in the root directory of your Godot 4.4 project
- Cursor AI will automatically adjust its behavior to follow the Godot-specific guidelines when generating or editing code
This .cursorrules
file contains comprehensive guidelines for Godot 4.4 development, including:
- Core development principles (strict typing, proper lifecycle implementation)
- Code style standards
- Naming conventions for files, classes, variables, and nodes
- Scene organization best practices
- Signal implementation guidelines
- Resource management techniques
- Performance optimization strategies
- Error handling approaches
- TileMap implementation for Godot 4.4
According to the Cursor documentation:
For backward compatibility, you can still use a
.cursorrules
file in the root of your project. We will eventually remove .cursorrules in the future, so we recommend migrating to the new Project Rules system for better flexibility and control.
Consider migrating to the newer .cursor/rules
directory system in the future as Cursor evolves.
This repository is not affiliated with Godot Engine or Cursor AI.