You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The persistence load is no longer blocking. Character spawns and any other work to be done can no longer be triggered directly from OnWorldProcess and instead GetOnActiveEvent must be subscribed. See the unit test respawn setup for examples of this.
A ForceTransform overload was renamed to ForceTransformEx because the script-vm is incapable to distinguish them otherwise.