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Description
When I use the aggressive option in gltfpack
I find that the model shading looks off. This appears to be caused by the normal being a bit messy. Attached is a screen shot from the babylon.js viewer with normal preview turned on for one of the meshes (hence the beautiful rainbow).
I'm not sure if this is an unavoidable artifact, or something that can be improved. Also, I realize the input model is already pretty sparse. Nonetheless, the vertex removals seem reasonable, if only the normals were better preserved.
Here's an example of the command I'm using. I've also attached the input and output GLBs I'm using.
gltfpack -i /tmp/input.glb -o /tmp/output.glb -si 0.8 -sa -v