Fields with unassigned references many times only have one reference you could possibly assign to it; a `GameManager` field probably wants to refer to the `GameManager` MonoBehaviour in the scene, and a `LocalizationsHandler` field probably wants to refer to the single `LocalizationsHandler` ScriptableObject in your assets. In these cases, the editor will show a "fill" button next to the field, which will automatically fill out the reference. If it could possibly refer to multiple things, like a Rigidbody reference, there won't be a fill button, since it can't be automatically filled.
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