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Commit 1b4b423

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Hotfix 2
- Fixed Save Deleting splitting when Splitting on Generic Map Split is enabled.
1 parent 53e9220 commit 1b4b423

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4 files changed

+14
-3
lines changed

4 files changed

+14
-3
lines changed

GameMemory.cs

Lines changed: 4 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1183,7 +1183,10 @@ void CheckGameState(GameState state)
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// if the runner uses this option to reset at the first map then restart the timer
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if (state.HostState.Current == HostState.NewGame || state.GameDir.ToLower() == "beginnersguide")
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{
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this.SendMapChangedEvent(levelName, state.CurrentMap, true);
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if (levelName != state.CurrentMap
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&& !string.IsNullOrWhiteSpace(levelName)
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&& !string.IsNullOrWhiteSpace(state.CurrentMap))
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this.SendMapChangedEvent(levelName, state.CurrentMap, true);
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if (state.GameSupport != null)
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{

Properties/AssemblyInfo.cs

Lines changed: 2 additions & 2 deletions
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@@ -31,5 +31,5 @@
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("3.2.2.1")]
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[assembly: AssemblyFileVersion("3.2.2.1")]
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[assembly: AssemblyVersion("3.2.2.2")]
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[assembly: AssemblyFileVersion("3.2.2.2")]
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update/update.xml

Lines changed: 8 additions & 0 deletions
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@@ -98,4 +98,12 @@
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<change>Fixed some UI element sizing.</change>
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</changelog>
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</update>
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<update version="3.2.2.2">
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<files>
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<file path="Components/LiveSplit.SourceSplit.dll" status="changed" />
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</files>
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<changelog>
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<change>Fixed Save Deleting splitting when Splitting on Generic Map Split is enabled.</change>
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</changelog>
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</update>
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</updates>

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