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Description:
When a public lobby is created and the player goes into a game, upon returning to the lobby screen, the lobby does not appear until the "Refresh" button is clicked. This gives the impression that the lobby is gone or not created successfully.
Steps to Reproduce:
Create a public lobby.
Join or start a game from the lobby.
Return to the lobby screen after the game ends.
Notice that the lobby list is empty.
Click the "Refresh" button – the lobby reappears.
Expected Behavior:
The lobby should automatically reappear or remain visible after returning from a game session.
Actual Behavior:
The lobby list is blank until the user manually clicks "Refresh."
Environment (please complete the following information):
Platform: Linux or Windows
Suggested Fix:
Trigger an automatic refresh of the lobby list when returning from a game.
The text was updated successfully, but these errors were encountered:
Hm, it's just using the default browser logic, that restores the previous page without doing additional things on the application side afaik 🤔
Even if we were to refresh the list, technically your lobby might not be directly visible (scrollstate / selection), if there are other lobbies. I know there's usually not many lobbies, but still.
I guess we'd have to make a refresh call and then somehow highlight the last lobby? Currently there's no selection state, only hover.
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Just a enhancement suggestion
Description:
When a public lobby is created and the player goes into a game, upon returning to the lobby screen, the lobby does not appear until the "Refresh" button is clicked. This gives the impression that the lobby is gone or not created successfully.
Steps to Reproduce:
Expected Behavior:
The lobby should automatically reappear or remain visible after returning from a game session.
Actual Behavior:
The lobby list is blank until the user manually clicks "Refresh."
Environment (please complete the following information):
Suggested Fix:
Trigger an automatic refresh of the lobby list when returning from a game.
The text was updated successfully, but these errors were encountered: