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Currently the save system is not multiplayer compatible because player IDs are not taken into account.
For this, I'd have to implement either Steam multiplayer services or EOS to get a UUID for each unique player and load/save the PlayerState uniquely.
The text was updated successfully, but these errors were encountered:
rolandsarosy
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Currently the save system is not multiplayer compatible because player IDs are not taken into account.
For this, I'd have to implement either Steam multiplayer services or EOS to get a UUID for each unique player and load/save the PlayerState uniquely.
The text was updated successfully, but these errors were encountered: