The 5 fundamentals of good Open World game design! #1
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Blackberry-Streetz
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Here's the 5 main factors to take into account when designing an open world game;
The missions need to be as open ended as possible!
(Think of something like Hitman. Destructable terrain can certainly help here too)
The world needs to be as truly dynamic/interconnected as possible!
(Imagine if the whole game plays out kinda like one massive tactical shooter level)
There must be unique/cool items and information to scavenge/find everywhere!
(As seen in a good survival game. With crafting mechanics offering real engineering, as seen in Tears of The Kingdom)
There must be a something mysterious/interesting about the world tempting you to investigate all over!
(Think of something like Outer Wilds)
And unless you'd prefer to play as a total clown, then the player you play as needs to be cool!
(Somebody like Aragorn)
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