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First of all thanks for the initiative and the project!!
Well, I am facing some problems with the fbx export.
For a simple file, it is taking over 1 hour to complete the process, and failing in the last stage.
I changed a bit your code, since it was hanging my Unity.
the cause of that was the while loops being executed (and called through the Update function)
If you have a sample of fbx would be helpful. I tested with some from Mixamo, after open them in Maya and export as ASC II.
Many Thanks,
Marcos
Ps. I should mention that I notice that for Maya files, whenever some Transform is named with special character such as : the process fail showing the error: Could not find part of "transformName"_dataX
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