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Fbx exporter - Maya file naming #10

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@smarcosanderson

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@smarcosanderson

First of all thanks for the initiative and the project!!

Well, I am facing some problems with the fbx export.
For a simple file, it is taking over 1 hour to complete the process, and failing in the last stage.

I changed a bit your code, since it was hanging my Unity.
the cause of that was the while loops being executed (and called through the Update function)

If you have a sample of fbx would be helpful. I tested with some from Mixamo, after open them in Maya and export as ASC II.

Many Thanks,
Marcos

Ps. I should mention that I notice that for Maya files, whenever some Transform is named with special character such as : the process fail showing the error: Could not find part of "transformName"_dataX

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