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Fix allocated vehicles audio (#4156)
Update CClientVehicle.cpp
1 parent cbc6714 commit 300a6a7

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Client/mods/deathmatch/logic/CClientVehicle.cpp

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Original file line numberDiff line numberDiff line change
@@ -2497,11 +2497,11 @@ void CClientVehicle::Create()
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g_pGame->GetVehicleAudioSettingsManager()->SetNextSettings(m_pSoundSettingsEntry.get());
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else
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{
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uint32_t modelId = m_usModel;
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std::uint32_t modelId = m_usModel;
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if (!CClientVehicleManager::IsStandardModel(modelId))
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modelId = g_pGame->GetModelInfo(m_usModel)->GetParentID();
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g_pGame->GetVehicleAudioSettingsManager()->SetNextSettings(m_usModel);
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g_pGame->GetVehicleAudioSettingsManager()->SetNextSettings(modelId);
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}
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// Create the vehicle

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