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Mobile Performance #265

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@MattOstil

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@MattOstil

Hi!

Recently found this asset during some research into rendering DICOM images in Unity for a client project. They essentially have a dataset that they wish to have running on mobile with the basic ability to rotate the model, and slide it from above, which your plugin is more than capable of doing.

However, running a sample dataset on mobile with a simple camera rotation via swiping is quite heavy/laggy. Could you offer any pointers on how we may optimize this?

Currently running on Unity 6, URP using FidelityFX (as I saw you mention it was a possible optimization, which helps a bit) and the volumerenderobject is just the default settings using MIP.

Thank you!

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