Skip to content

UnityObjectExtensions.IsNull<T> and UnityEngine.Object null checking #11847

Closed Answered by artembelaev
artembelaev asked this question in Q&A
Discussion options

You must be logged in to vote

Sorry, it works because object.Equals is virtual (https://learn.microsoft.com/ru-ru/dotnet/api/system.object.equals?view=net-8.0) and UnityEngine.Object overrides it.

Replies: 1 comment

Comment options

You must be logged in to vote
0 replies
Answer selected by artembelaev
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
1 participant