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Nuspec updates
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.nuget/directxtex_desktop_win10.nuspec

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<metadata minClientVersion="2.8.6">
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<id>directxtex_desktop_win10</id>
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<version>0.0.0-SpecifyVersionOnCommandline</version>
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<title>DirectXTex Library (VS 2017/2019 Win32 for Windows 10)</title>
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<title>DirectXTex Library (VS 2017/2019 Win32 for Windows 10/11)</title>
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<authors>Microsoft</authors>
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<owners>microsoft,directxtk</owners>
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<summary>DirectXTex texture processing library</summary>
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<description>This version is for Windows desktop applications using Visual Studio 2017 or Visual Studio 2019 and supports Windows 10 including both DirectX 11 and DirectX 12.
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<description>This version is for Windows desktop applications using Visual Studio 2017 or Visual Studio 2019 and supports Windows 10 / Windows 11 including both DirectX 11 and DirectX 12.
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DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
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<releaseNotes>Matches the September 28, 2021 release on GitHub.</releaseNotes>

.nuget/directxtex_uwp.nuspec

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<authors>Microsoft</authors>
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<owners>microsoft,directxtk</owners>
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<summary>DirectXTex texture processing library</summary>
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<description>This version is for Universal Windows Platform apps on Windows 10 using Visual Studio 2017 or Visual Studio 2019.
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<description>This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2017 or Visual Studio 2019.
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DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
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<releaseNotes>Matches the September 28, 2021 release on GitHub.</releaseNotes>

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