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When deleting and creating new bodies over and over, multiple bodies can end up with the same name, which breaks checkContact.
this.id = this.parent.numRigidBodies;
The text was updated successfully, but these errors were encountered:
is a error on collision not on bodie is fix in next release soon you don't have to delete body if is same name is automatically delete
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When deleting and creating new bodies over and over, multiple bodies can end up with the same name, which breaks checkContact.
this.id = this.parent.numRigidBodies;
The text was updated successfully, but these errors were encountered: