Open
Description
Go version
go version go1.24.1 darwin/arm64; go version go1.24.1 windows/arm64
Output of go env
in your module/workspace:
AR='ar'
CC='clang'
CGO_CFLAGS='-O2 -g'
CGO_CPPFLAGS=''
CGO_CXXFLAGS='-O2 -g'
CGO_ENABLED='1'
CGO_FFLAGS='-O2 -g'
CGO_LDFLAGS='-O2 -g'
CXX='clang++'
GCCGO='gccgo'
GO111MODULE=''
GOARCH='arm64'
GOARM64='v8.0'
GOAUTH='netrc'
GOBIN=''
GOCACHE='/Users/traduality/Library/Caches/go-build'
GOCACHEPROG=''
GODEBUG=''
GOENV='/Users/traduality/Library/Application Support/go/env'
GOEXE=''
GOEXPERIMENT=''
GOFIPS140='off'
GOFLAGS=''
GOGCCFLAGS='-fPIC -arch arm64 -pthread -fno-caret-diagnostics -Qunused-arguments -fmessage-length=0 -ffile-prefix-map=/var/folders/l4/p1_djmc55xq5rxlpmdxqfb8c0000gp/T/go-build2536227112=/tmp/go-build -gno-record-gcc-switches -fno-common'
GOHOSTARCH='arm64'
GOHOSTOS='darwin'
GOINSECURE=''
GOMOD='/Users/traduality/Projects/Traduality/go.mod'
GOMODCACHE='/Users/traduality/go/pkg/mod'
GONOPROXY=''
GONOSUMDB=''
GOOS='darwin'
GOPATH='/Users/traduality/go'
GOPRIVATE=''
GOPROXY='https://proxy.golang.org,direct'
GOROOT='/nix/store/jp3z5jp9gaxsw7fdzbqn29aabmrxq62j-go-1.24.1/share/go'
GOSUMDB='sum.golang.org'
GOTELEMETRY='on'
GOTELEMETRYDIR='/Users/traduality/Library/Application Support/go/telemetry'
GOTMPDIR=''
GOTOOLCHAIN='auto'
GOTOOLDIR='/nix/store/jp3z5jp9gaxsw7fdzbqn29aabmrxq62j-go-1.24.1/share/go/pkg/tool/darwin_arm64'
GOVCS=''
GOVERSION='go1.24.1'
GOWORK=''
PKG_CONFIG='pkg-config'
What did you do?
Run this program (requires CGo):
package main
import (
"runtime"
)
/*
typedef struct {
void *p;
} Engine;
void foo(Engine* e) {
e->p = e;
}
*/
import "C"
type State struct {
engine C.Engine
}
var state *State = &State{}
func main() {
var pinner runtime.Pinner = runtime.Pinner{}
pinner.Pin(state)
defer pinner.Unpin()
C.foo(&state.engine)
C.foo(&state.engine)
}
What did you see happen?
The program crashes:
$ go run ./test/
panic: runtime error: cgo argument has Go pointer to unpinned Go pointer
goroutine 1 [running]:
main.main.func2(...)
/Users/traduality/Projects/Traduality/beedo/beedovsm/cmd/test/main.go:30
main.main()
/Users/traduality/Projects/Traduality/beedo/beedovsm/cmd/test/main.go:30 +0xcc
exit status 2
What did you expect to see?
I expect no crash.
If I move the initialization of state
( = &State{}
) into main()
(or init()
), the crash goes away.
My guess at what's happening (probably wrong): &State{}
in the variable initialization does not allocate the memory on the heap; it instead uses .data memory. runtime.Pinner.Pin()
does nothing for .data memory, but runtime.cgoCheckArg()
thinks that .data memory is unpinned.