pxos
#12640
Replies: 10 comments 11 replies
-
This sounds to me like something relatively esoteric, that would fit best as a plugin/addon Edit: Also you might want to remove the end of your AI agent's output from your post |
Beta Was this translation helpful? Give feedback.
9 replies
-
Closing as this isn't remotely related to a proposal. |
Beta Was this translation helpful? Give feedback.
0 replies
This comment was marked as spam.
This comment was marked as spam.
This comment was marked as spam.
This comment was marked as spam.
This comment was marked as spam.
This comment was marked as spam.
This comment was marked as spam.
This comment was marked as spam.
This comment was marked as spam.
This comment was marked as spam.
-
Please someone stop this gpt generated trash 😆 |
Beta Was this translation helpful? Give feedback.
1 reply
This comment was marked as spam.
This comment was marked as spam.
-
Locking as this is AI spam and not welcome in our project. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
https://github.com/tdw419/the-game-to-help-our-world/tree/main/godot
PXOS Host Runtime (Godot 4.x)
PXOS (Pixel Operating System) is a visual runtime engine that interprets pixel-based logic encoded in a PNG file. This Godot 4.x prototype acts as a GPU-hosted virtual machine that executes PXTalk instructions embedded in each pixel.
🔧 Project Structure
🚀 Getting Started
1. Install Godot 4.x
Download the latest Godot 4 release from:
🔗 https://godotengine.org/download
Choose the “Standard renderer” unless you’re targeting mobile or low-spec devices.
2. Clone or Set Up the Project
If you’re importing the project manually:
project.godot
.3. Add Your PXBoot File
Replace or supply your pixel logic disk image as:
This file must contain valid PXTalk pixel instructions (e.g. red channel used as toggle triggers, encoded opcodes via RGB).
If you don’t have one, use the included HTML UI with "💾 Export as PxBoot.png" to generate it from web canvas logic.
🧠 How It Works
Loads
pxboot.png
into memory.Iterates through each pixel, reading RGB values.
Runs basic logic:
Refreshes image buffer every frame.
Future opcodes and registers will interpret full RGB → PXTalk instructions.
🖼️ Recommended Pixel Format
🔜 Roadmap
📁 Related Tools
pxboot.png
visually📢 Credits
Developed by: [@tdw419](https://github.com/tdw419)
Support & Design: PXSeed / PXRAID / RRE Framework
💬 Contributing
Want to help evolve the runtime? Submit PXTalk ideas, export modules, or join in substrate mutation cycles.
Would you like me to drop this into a file named
README.md
and export it for you as well?Beta Was this translation helpful? Give feedback.
All reactions