One-way CollisionShape3Ds #12618
somerandomguy21
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3D
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How would this work? In 2D the direction is trivial to define, but how do you define it in 3D where you have more degrees of freedom, how would it behave? |
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so it turns out collisionshape3ds cannot be one-way
hopefully that can be implemented the same way as one-way collisionshape2ds (which do exist)
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