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Update docs after material support changes
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appledoc.md

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@@ -223,6 +223,6 @@ File formats supported by AssimpKit
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Currently AssimpKit supports the following file formats:
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***3d, 3ds, ac, b3d, bvh, cob, dae, dxf, hmp, ifc, irr, md2, md5mesh, md5anim,
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***3d, 3ds, ac, b3d, bvh, cob, dae, dxf, ifc, irr, md2, md5mesh, md5anim,
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m3sd, nff, obj, off, mesh.xml, ply, q3o, q3s, raw, smd, stl, wrl, xgl, zgl, fbx,
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md3***

docs/developer/design.rst

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Generating Materials
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As seen in the visual for geometry transformation, the importer now generates a material for each mesh in the node. The material in assimp maps to `SCNMaterial`_ in scene kit. The importer generates a texture if available for the following material properties: diffuse, specular, ambient, reflective, opacity, normals and light map. The material property in assimp maps to `SCNMaterialProperty`_.
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As seen in the visual for geometry transformation, the importer now generates a
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material for each mesh in the node. The material in assimp maps to
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`SCNMaterial`_ in scene kit. The importer generates a image object for a texture
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or a color object for a color if available for the following material
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properties: diffuse, specular, ambient, reflective, opacity, normals, height,
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displacement and light map. Both embedded and external textures are supported.
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The material property in assimp maps to `SCNMaterialProperty`_.
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Generating Cameras
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