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From #377
- Particle Editor seems to work fine except it silently closed the whole engine (crash?) when I did Save As (I modified default particle emitter, clicked on Save As, specified particle emitter name, specified file name, clicked save/ok(?) button, got asked twice that file doesn't exist and if I want to create new one, after confirming twice Particle Editor closed silently).
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Light Editor works, along with saveLights cmd. After closing Lights Editor, even after reloading map, light entities are still shown as green wireframed boxes. Not a show stopper, but still a nuisance.- Useg_editEntityMode 0
- PDA Editor doesn't work at all (it works in 32bit SE2), but I am not even sure anyone uses it. Still it would be nice to have
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