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fix links to aframe-physics-system
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CHANGELOG.md

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## v4.0.0
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* Added CHANGELOG.md
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* Removed `universal-controls`, replacing with `movement-controls`. In contrast to previous releases, `movement-controls` is intended to be used _with_ the default `look-controls` component. It adds several locomotion methods, and can be extended to include more, replacing `wasd-controls`. See [documentation](https://github.com/donmccurdy/aframe-extras/tree/v4.0.0/src/controls).
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* Removed `universal-controls`, replacing with `movement-controls`. In contrast to previous releases, `movement-controls` is intended to be used _with_ the default `look-controls` component. It adds several locomotion methods, and can be extended to include more, replacing `wasd-controls`. See [documentation](https://github.com/c-frame/aframe-extras/tree/v4.0.0/src/controls).
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* Added navmesh support to `movement-controls`.
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* Removed physics. Instead, include it separately via [aframe-physics-system](https://github.com/donmccurdy/aframe-physics-system).
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* Removed physics. Instead, include it separately via [aframe-physics-system](https://github.com/c-frame/aframe-physics-system).

README.md

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| Component | Removed in | Reasons |
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| ---------------- | ---------- | ------------------------------------------------------------ |
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| `kinematic-body` | 7.0.0 | Using physics for movement is unstable and performs poorly. When preventing players from passing through obstacles, use a navigation mesh instead whenever possible.<br /><br />The `kinematic-body` component constrainted player movement using physics, and depended on [aframe-physics-system](http://github.com/donmccurdy/aframe-physics-system/). Using physics for locomotion is not VR-friendly, and often glitchy even for traditional 3D experiences. [Use a navigation mesh](https://github.com/donmccurdy/aframe-extras/tree/master/src/controls#usage) instead, whenever possible. |
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| `kinematic-body` | 7.0.0 | Using physics for movement is unstable and performs poorly. When preventing players from passing through obstacles, use a navigation mesh instead whenever possible.<br /><br />The `kinematic-body` component constrainted player movement using physics, and depended on [aframe-physics-system](http://github.com/c-frame/aframe-physics-system). Using physics for locomotion is not VR-friendly, and often glitchy even for traditional 3D experiences. [Use a navigation mesh](https://github.com/c-frame/aframe-extras/tree/master/src/controls#usage) instead, whenever possible. |
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| `jump-ability` | 7.0.0 | Dependent on `kinematic-body` |
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| `a-hexgrid` | 7.0.0 | Was based on [this repo](https://github.com/vonWolfehaus/von-grid), which is no longer maintained, and does not work with recent versions of THREE.js. |
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| `mesh-smooth` | 7.0.0 | Intended for JSON models, but the JSON Loader is [no longer part of this repo](https://github.com/c-frame/aframe-extras/commit/d079064e6ac55a4cd6bbf64bd46a576e26dd214e). More background [here](https://github.com/c-frame/aframe-extras/issues/411). |

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