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Some i2cpp Games Fail to Apply Font Replacements #710

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@Leowolf93

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@Leowolf93

Dear Developer,

Thank you for taking the time to read my issue.

While using XUnity to translate the game Drova, I encountered a problem where font replacement does not work—even after correctly configuring OverrideFont, OverrideFontTextMeshPro, and FallbackFontTextMeshPro. The text still renders as square boxes.

I have downloaded the correct version of Unity, compiled the appropriate font, and packaged it into a TMP font asset. However, I noticed that no matter which font I try to replace, the game always throws a warning like:
“A character is missing from [Philosopher-Regular SDF]”,
which is not the font I specified for replacement.

Is there a way to resolve this issue? I would greatly appreciate your help.

Best regards

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