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Dear Developer,
Thank you for taking the time to read my issue.
While using XUnity to translate the game Drova, I encountered a problem where font replacement does not work—even after correctly configuring OverrideFont, OverrideFontTextMeshPro, and FallbackFontTextMeshPro. The text still renders as square boxes.
I have downloaded the correct version of Unity, compiled the appropriate font, and packaged it into a TMP font asset. However, I noticed that no matter which font I try to replace, the game always throws a warning like:
“A character is missing from [Philosopher-Regular SDF]”,
which is not the font I specified for replacement.
Is there a way to resolve this issue? I would greatly appreciate your help.
Best regards
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