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Description
Feature Description
I wonder if the Headers and Subheaders work similarly as the collections in this Unity Extension (https://github.com/neon-age/Smart-Hierarchy) which basically deletes these gameobjects in Play Mode and Build, to improve performance and avoid unnecessarily deep and nested hierarchies (and therefore unnecessary cascades of transform updates).
Reason for feature
This is an important optimization as mentioned by Unity on one of their GDC (or Unite) talk about performance in Unity (should be still on youtube).
Anyway thanks for making such a great Unity addon :) ! It's greatly appreciated.
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