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Crypto Flutter
Cryptocurrency Flutter App - Theme - Currency - News - Favourite
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README.md

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# prot_real
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A new Flutter application.
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## Getting Started
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This project is a starting point for a Flutter application.
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A few resources to get you started if this is your first Flutter project:
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- [Lab: Write your first Flutter app](https://flutter.io/docs/get-started/codelab)
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- [Cookbook: Useful Flutter samples](https://flutter.io/docs/cookbook)
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For help getting started with Flutter, view our
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[online documentation](https://flutter.io/docs), which offers tutorials,
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samples, guidance on mobile development, and a full API reference.

android/.DS_Store

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android/app/build.gradle

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def localProperties = new Properties()
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def localPropertiesFile = rootProject.file('local.properties')
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if (localPropertiesFile.exists()) {
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localPropertiesFile.withReader('UTF-8') { reader ->
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localProperties.load(reader)
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}
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}
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def flutterRoot = localProperties.getProperty('flutter.sdk')
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if (flutterRoot == null) {
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throw new GradleException("Flutter SDK not found. Define location with flutter.sdk in the local.properties file.")
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}
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def flutterVersionCode = localProperties.getProperty('flutter.versionCode')
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if (flutterVersionCode == null) {
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flutterVersionCode = '1'
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}
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def flutterVersionName = localProperties.getProperty('flutter.versionName')
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if (flutterVersionName == null) {
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flutterVersionName = '1.0'
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}
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apply plugin: 'com.android.application'
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apply from: "$flutterRoot/packages/flutter_tools/gradle/flutter.gradle"
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android {
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compileSdkVersion 28
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lintOptions {
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disable 'InvalidPackage'
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}
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defaultConfig {
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// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
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applicationId "com.cryptomarket"
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minSdkVersion 16
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targetSdkVersion 27
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versionCode flutterVersionCode.toInteger()
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versionName flutterVersionName
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testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
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}
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buildTypes {
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release {
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// TODO: Add your own signing config for the release build.
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// Signing with the debug keys for now, so `flutter run --release` works.
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signingConfig signingConfigs.debug
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}
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}
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}
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flutter {
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source '../..'
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}
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configurations.all {
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resolutionStrategy {
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force 'com.android.support:support-v4:27.1.0'
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}
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}
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dependencies {
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testImplementation 'junit:junit:4.12'
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androidTestImplementation 'com.android.support.test:runner:1.0.2'
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androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.2'
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}
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.cryptomarket">
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<!-- The INTERNET permission is required for development. Specifically,
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flutter needs it to communicate with the running application
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to allow setting breakpoints, to provide hot reload, etc.
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-->
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<uses-permission android:name="android.permission.INTERNET"/>
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<uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED"/>
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<uses-permission android:name="android.permission.VIBRATE" />
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<uses-permission android:name="android.permission.WAKE_LOCK" />
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<!-- io.flutter.app.FlutterApplication is an android.app.Application that
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calls FlutterMain.startInitialization(this); in its onCreate method.
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In most cases you can leave this as-is, but you if you want to provide
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additional functionality it is fine to subclass or reimplement
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FlutterApplication and put your custom class here. -->
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<application
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android:name="io.flutter.app.FlutterApplication"
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android:label="cryptomarket"
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android:icon="@mipmap/ic_launcher">
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<activity
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android:name=".MainActivity"
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android:launchMode="singleTop"
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android:theme="@style/LaunchTheme"
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android:configChanges="orientation|keyboardHidden|keyboard|screenSize|locale|layoutDirection|fontScale|screenLayout|density"
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android:hardwareAccelerated="true"
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android:windowSoftInputMode="adjustResize">
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<!-- This keeps the window background of the activity showing
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until Flutter renders its first frame. It can be removed if
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there is no splash screen (such as the default splash screen
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defined in @style/LaunchTheme). -->
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<meta-data
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android:name="io.flutter.app.android.SplashScreenUntilFirstFrame"
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android:value="true" />
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<intent-filter>
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<action android:name="android.intent.action.MAIN"/>
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<category android:name="android.intent.category.LAUNCHER"/>
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</intent-filter>
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</activity>
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<receiver android:name="com.dexterous.flutterlocalnotifications.ScheduledNotificationReceiver" />
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<receiver android:name="com.dexterous.flutterlocalnotifications.ScheduledNotificationBootReceiver">
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<intent-filter>
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<action android:name="android.intent.action.BOOT_COMPLETED"></action>
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</intent-filter>
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</receiver>
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</application>
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</manifest>
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package com.cryptomarket;
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import android.content.ContentResolver;
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import android.content.Context;
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import android.os.Bundle;
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import io.flutter.app.FlutterActivity;
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import io.flutter.plugin.common.MethodCall;
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import io.flutter.plugin.common.MethodChannel;
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import io.flutter.plugins.GeneratedPluginRegistrant;
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public class MainActivity extends FlutterActivity {
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private static String resourceToUriString(Context context, int resId) {
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return
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ContentResolver.SCHEME_ANDROID_RESOURCE
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+ "://"
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+ context.getResources().getResourcePackageName(resId)
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+ "/"
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+ context.getResources().getResourceTypeName(resId)
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+ "/"
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+ context.getResources().getResourceEntryName(resId);
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}
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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GeneratedPluginRegistrant.registerWith(this);
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new MethodChannel(getFlutterView(), "crossingthestreams.io/resourceResolver").setMethodCallHandler(
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new MethodChannel.MethodCallHandler() {
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@Override
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public void onMethodCall(MethodCall call, MethodChannel.Result result) {
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if ("drawableToUri".equals(call.method)) {
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int resourceId = MainActivity.this.getResources().getIdentifier((String) call.arguments, "drawable", MainActivity.this.getPackageName());
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String uriString = resourceToUriString(MainActivity.this.getApplicationContext(), resourceId);
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result.success(uriString);
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}
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}
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});
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}
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}
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Modify this file to customize your launch splash screen -->
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<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
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<item android:drawable="@android:color/white" />
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<!-- You can insert your own image assets here -->
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<!-- <item>
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<bitmap
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android:gravity="center"
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android:src="@mipmap/launch_image" />
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</item> -->
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</layer-list>
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
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<!-- Show a splash screen on the activity. Automatically removed when
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Flutter draws its first frame -->
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<item name="android:windowBackground">@drawable/launch_background</item>
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</style>
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</resources>

android/build.gradle

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buildscript {
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repositories {
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google()
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jcenter()
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}
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dependencies {
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classpath 'com.android.tools.build:gradle:3.2.1'
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}
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}
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allprojects {
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repositories {
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google()
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jcenter()
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}
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}
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rootProject.buildDir = '../build'
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subprojects {
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project.buildDir = "${rootProject.buildDir}/${project.name}"
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}
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subprojects {
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project.evaluationDependsOn(':app')
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}
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task clean(type: Delete) {
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delete rootProject.buildDir
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}

android/gradle.properties

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org.gradle.jvmargs=-Xmx1536M
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#Fri Jun 23 08:50:38 CEST 2017
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distributionBase=GRADLE_USER_HOME
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distributionPath=wrapper/dists
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zipStoreBase=GRADLE_USER_HOME
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zipStorePath=wrapper/dists
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distributionUrl=https\://services.gradle.org/distributions/gradle-4.10.2-all.zip

android/settings.gradle

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include ':app'
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def flutterProjectRoot = rootProject.projectDir.parentFile.toPath()
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def plugins = new Properties()
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def pluginsFile = new File(flutterProjectRoot.toFile(), '.flutter-plugins')
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if (pluginsFile.exists()) {
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pluginsFile.withReader('UTF-8') { reader -> plugins.load(reader) }
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}
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plugins.each { name, path ->
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def pluginDirectory = flutterProjectRoot.resolve(path).resolve('android').toFile()
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include ":$name"
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project(":$name").projectDir = pluginDirectory
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}

ios/.DS_Store

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ios/Flutter/AppFrameworkInfo.plist

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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>en</string>
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<key>CFBundleExecutable</key>
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<string>App</string>
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<key>CFBundleIdentifier</key>
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<string>io.flutter.flutter.app</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>App</string>
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<key>CFBundlePackageType</key>
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<string>FMWK</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleVersion</key>
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<string>1.0</string>
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<key>MinimumOSVersion</key>
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<string>8.0</string>
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</dict>
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</plist>

ios/Flutter/Debug.xcconfig

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#include "Generated.xcconfig"

ios/Flutter/Release.xcconfig

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#include "Generated.xcconfig"

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