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[BUG]: When client disconnects, character selection does not update its UI #6

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@emgamedev-unity3d

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@emgamedev-unity3d

When a client joins a host and they're both selecting characters, the UI will visually show which characters are available. When a character is selected, it's sprite is greyed out to show it's no longer available. When the user cancels that selection, the character sprite returns to its original color.

But when a client disconnects, that change is not reflected immediately.

Expected behavior:
The character selection scene reacts to the client disconnect event, and the character sprite color should return to normal.

Video here:
https://www.loom.com/share/0aa0cd8a7ce94d29bd5a73eb6fc363e2

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