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Dots101/OtherSamples/DotsUI/Assets/README.md

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# DOTS and UI Toolkit Integration Sample
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![banner](https://github.com/user-attachments/assets/9ddafd87-b277-4f14-ab6a-2c17aba86d8a)
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This sample demonstrates the use of UI Toolkit within an Entities-based project. In the game, the player controls a wizard who collects ingredients for his magical soup.
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To understand this sample, you'll need some basic prior knowledge of both UI Toolkit and Entities:
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The code of the project resides under the `Assets/Scripts` directory, which has three subdirectories: `Gameplay`, `ScriptableObjects`, and `UI`. The entity components are mainly defined in the `Gameplay/Components` subdirectory.
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![tutorial](https://github.com/user-attachments/assets/d8c52e46-cb2d-4c44-96ae-f050646a4ede)
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For a walkthrough of the project, see [this video](https://youtu.be/72EaJ1OW9Nw) (18 minutes).
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## Gameplay code
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A wrapper for the help UI element (the help screen that appears when you click the question mark button).
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![help](https://github.com/user-attachments/assets/38bdbeeb-1191-49a1-bf79-e9dece9b8a8d)
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### `UI/HintScreen.cs`
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A wrapper for the hint UI element (the text that appears next to an ingredient when it's near the player).
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![interact](https://github.com/user-attachments/assets/bf15455a-ec3e-496e-8d07-a5641e18e31f)
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### `UI/HUDScreen.cs`
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A wrapper for the HUD UI element (the bottom toolbar of buttons for opening the help screen and inventory screen).
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A wrapper for the quest UI element (the quest status info in the top-right).
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![quest](https://github.com/user-attachments/assets/6783a8de-2331-4063-bec5-ae20a90905d6)
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### `UI/SplashScreen.cs`
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A wrapper for the splash UI element (the "press any key" text at the very start of the game).

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