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version bump and doc fix.
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README.md

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@@ -4,20 +4,7 @@ This tool enables the user to view and edit the configuration of asset bundles f
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This tool is intended to replace the current workflow of selecting assets and setting their asset bundle manually in the inspector. It can be dropped into any Unity project with a version of 5.6 or greater. It will create a new menu item in *Window->AssetBundle Browser*.
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## FUll Documentation
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## Full Documentation
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#### Official Released Features
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See [the official manual page](https://docs.unity3d.com/Manual/AssetBundles-Browser.html) or view the included [project manual page](Documentation/com.unity.assetbundlebrowser.md)
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#### Beta Feature - Inspect Tab
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This is a new tab added as a currently-beta feature. Use it to inspect the contents of bundles that have already been built.
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##### Usage
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* Type in a bundle path, or find one using the 'Browse' button.
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* Select any bundle listed to see details:
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* Name
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* Size on disk
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* Preload Table - full contents of bundle
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* Container - only explicitly added items
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* Dependencies - bundles that the current bundle depends on
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##### Issues
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* If your "bundle path" contains duplicate bundles, you will be unable to view them, and will get errors in the log. This is most often seen if you had a file structure like "MyBundles/Build1/" and "MyBundles/Build2/" and you pointed the path to just "MyBundles"
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* The tool does not yet handle bundles that have had the hash appended to the bundle name (using "append hash" build option).

package.json

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{
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"name": "com.unity.assetbundlebrowser",
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"version": "1.1.1",
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"version": "1.1.2",
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"unity": "2018.1",
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"description": "Editor tool used to manually manage Asset Bundle configuration.",
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"keywords": ["asset", "bundle", "bundles", "assetbundles"],

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