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README.md

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@@ -8,10 +8,10 @@ The plugin can be used in both C++ and Blueprint projects.
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### Blueprint projects
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**At the moment, the package is compatible only with Unreal Engine 4.**
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1. Download [**package file**](https://github.com/TrickyFatCat/TrickyGameMode/releases/);
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2. Unzip the package to the Plugins folder in engine folder, e.g. `C:\Program Files\Epic Games\UE_4.27\Engine\Plugins`;
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2. Install the plugin either in your project or for all projects in engine:
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* Unzip the package into Plugins folder of your project, e.g. `D:\UnrealProjects\MyProject\Plugins`;
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* Unzip the package to the Plugins folder in engine folder, e.g. `C:\Program Files\Epic Games\UE_5.0\Engine\Plugins`;
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3. Restart the project;
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In this case the plugin can be used for any blueprint project.
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#### Functions
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1. `OnGameModeStateChanged` - called when the session state was changed.
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1. `PauseGame` - pauses the game;
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2. `OnGameModeStateChanged` - called when the session state was changed.
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* Override this function if you want to implement your controller functionality when the state was changed;
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## Quick setup

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