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The bug about Sonic waiting for animation #67

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Well, this also happened to me when I changed the animations, I managed to solve it after discovering that the sonic animation sprite is in the code ani_start(spr_sonic_idle, _duration, 0, 7, _order); Within the scr_player_animate_sonic script, basically the numbers 0 and 7 are the numbers that correspond to the frame in which the animation starts (Frame 0) and the second number is basically which frame of the animation will be repeated (Loop) in my case, placein to repeat the apatir of frame 7.

oh, and if your animation also has a var _order and a var _duraction in it, then you will ALSO have to modify them for the animation to work correctly AND DO NOT DELETE VAR_ORDER or VAR_DURACTION,…

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Answer selected by FuncSonicYEAH
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