An expand view toggle option for the camera view #148
HazyCrazy
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Interesting stuff. However I'd like to notice that calling camera_update() every step is not recommended and may result in unexpected results |
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A feature if it is possible to implement that could be good is an expand view toggle option. I have been poking around the Orbinaut Framework and have been adapting it to the needs of my own video game projects. I have been able to get working in a non-production ready manner a basic expand view toggle option. This is how it works: (Note that this has not been tested with systems such as the background parallax system)
Global variables

framework object
Create Event

End Step Event

Basic global variable toggle

Pre expanded view (Camera view is 640 x 360, internal resolution is still the value of internal_resolution_width/internal_resolution_height)

Post expanded view (Camera view is 1280 x 720, internal resolution is still the value of internal_resolution_width/internal_resolution_height)

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