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Tomb Engine Changelog
Stranger1992 edited this page Sep 3, 2022
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8 revisions
- Adjust max turn rate of idle state.
- Align Lara on slopes when crouching, crawling, and dying.
- Better slope alignment for large, flat enemies (i.e. big scorpion and crocodile).
- Lock turn rate when automatically aligning Lara to objects.
- Don't play Lara alignment animations if the interacted object is too close.
- Fix incorrect pole grabbing.
- Fix zeroed forward velocity upon landing.
- Fix 1-frame turn rate delays.
- Fix occasional leave event calls when moving closer to volumes.
- Fix incorrect viewport size in windowed mode.
- Added antialiasing support.
- Added static mesh scaling support.
- Added free rotation for teeth spikes instead of using OCB codes.
- Fix some issues with shimmying between diagonal ledges and walls.
- Fix rope transparency.
- Fix objects disappearing under certain angles at the edges of the screen.
- Fix incorrect polerope and jumpswitch grabbing.
- Fix camera behaviour with pushable blocks.
- Fix minecart unduck on inclines.
- Fix quadbike dismount with jump key and allow to shoot big gun with action key.
- Fix static meshes having wrong colors on savegame reload.
- Fix rollingball incorrectly killing Lara in water and in jump.
- Fix resurfacing on underwater death.
- Fix water to ladder animation not activating in all cases.
- Fix ripples not appearing on water connections higher than room bottom.
- Fix several problems with ropes (stumbling, rope length, etc).
- Fix several problems with teeth spikes.
- Fix falling through twoblock platform on room number change.
- Fix falling block breaking too early if placed on a vertical portal.
- Fix crashes when loading image files are missing.
- Disable trigger check for puzzle holes.
- Clear locusts and other swarm enemies on level reload.
- Enhance cobra AI and fix targeting.
- Fully decompile HAMMER object from TR4.
- Prevent title music audio from starting in a random place.
- Update harpoon speed on room change.
- Enable second sky layer rendering.
- Preserve inventory and flare on level jumps.
- Timer.Create now lets you choose the units to display remaining time.
- Fatal script errors now boot you to the title (it will crash if the title itself has these errors).
- SetFarView has been removed, and Flow.Level.farView is now uncapped.
- DisplayString text will now be cleared when a level is exited or reloaded.
- EventSequence.lua has been added and documented.
First beta release.