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Tomb Engine Changelog

Stranger1992 edited this page Sep 3, 2022 · 8 revisions

Version 1.0.2

  • Adjust max turn rate of idle state.
  • Align Lara on slopes when crouching, crawling, and dying.
  • Better slope alignment for large, flat enemies (i.e. big scorpion and crocodile).
  • Lock turn rate when automatically aligning Lara to objects.
  • Don't play Lara alignment animations if the interacted object is too close.
  • Fix incorrect pole grabbing.
  • Fix zeroed forward velocity upon landing.
  • Fix 1-frame turn rate delays.
  • Fix occasional leave event calls when moving closer to volumes.
  • Fix incorrect viewport size in windowed mode.

Version 1.0.1

  • Added antialiasing support.
  • Added static mesh scaling support.
  • Added free rotation for teeth spikes instead of using OCB codes.
  • Fix some issues with shimmying between diagonal ledges and walls.
  • Fix rope transparency.
  • Fix objects disappearing under certain angles at the edges of the screen.
  • Fix incorrect polerope and jumpswitch grabbing.
  • Fix camera behaviour with pushable blocks.
  • Fix minecart unduck on inclines.
  • Fix quadbike dismount with jump key and allow to shoot big gun with action key.
  • Fix static meshes having wrong colors on savegame reload.
  • Fix rollingball incorrectly killing Lara in water and in jump.
  • Fix resurfacing on underwater death.
  • Fix water to ladder animation not activating in all cases.
  • Fix ripples not appearing on water connections higher than room bottom.
  • Fix several problems with ropes (stumbling, rope length, etc).
  • Fix several problems with teeth spikes.
  • Fix falling through twoblock platform on room number change.
  • Fix falling block breaking too early if placed on a vertical portal.
  • Fix crashes when loading image files are missing.
  • Disable trigger check for puzzle holes.
  • Clear locusts and other swarm enemies on level reload.
  • Enhance cobra AI and fix targeting.
  • Fully decompile HAMMER object from TR4.
  • Prevent title music audio from starting in a random place.
  • Update harpoon speed on room change.
  • Enable second sky layer rendering.
  • Preserve inventory and flare on level jumps.
  • Timer.Create now lets you choose the units to display remaining time.
  • Fatal script errors now boot you to the title (it will crash if the title itself has these errors).
  • SetFarView has been removed, and Flow.Level.farView is now uncapped.
  • DisplayString text will now be cleared when a level is exited or reloaded.
  • EventSequence.lua has been added and documented.

Version 1.0

First beta release.

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