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15-04-2025: [2] Updated Readme.md
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README.md

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@@ -61,6 +61,8 @@ Here are some project screenshots and a video:
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- Uses height map to generate 3D terrain
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- Uses Frustum culling before mesh generation, Multithreading, Dynamic tessellation based on FOV, and camera distance for performace optimization.
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Particle system: Initial Implemented using Array of Structures (AoS), with commit [cc8fe1647093a94a01c6ae96c84aa74215fd3172]
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## Getting Started
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You can follow same instructions on `https://github.com/Shreyas9699/opengl-base-template` to set it up.
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<br/>__OR__<br/>
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- Explore different rendering techniques by selecting from the available demos.
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## Recent Changes
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- 2025-04-16: Update particle system from Array of Structures (AoS) to Structure of Arrays (SoA)
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![Last Commit](https://img.shields.io/github/last-commit/Shreyas9699/OpenGL-Explorations)
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![Commit Activity](https://img.shields.io/github/commit-activity/m/Shreyas9699/OpenGL-Explorations)
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## Acknowledgments
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- [The Cherno](https://www.youtube.com/@TheCherno) for the OpenGL tutorials and guidance.

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