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Community Script Hook RDR2 .NET
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============================
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**STILL IN ALPHA STATE, USE HOW YOU WANT TO! EXPECT ERRORS, CRASHES, ETC**
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###### STILL IN ALPHA STATE, USE HOW YOU WANT TO! EXPECT ERRORS, CRASHES, ETC
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This is an ASI plugin for Red Dead Redemption 2, ported from [**ScriptHookVDotNet**](https://github.com/crosire/scripthookvdotnet/), based on the C++ ScriptHook by Alexander Blade, which allows running scripts written in any .NET language in-game.
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This is an *ASI plugin for Red Dead Redemption 2*, ported from [**ScriptHookVDotNet**](https://github.com/crosire/scripthookvdotnet/), based on the C++ ScriptHook by Alexander Blade, which allows running scripts written in any .NET language in-game.
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The issues page should be primarily used for bug reports and enhancement ideas. Questions related to RDR2 scripting in general are better off in forums dedicated to this purpose, like [NexusMods](https://www.nexusmods.com/reddeadredemption2) or [gtaforums.com](https://gtaforums.com/forum/459-modding/).
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## Requirements
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* [C++ ScriptHookRDR2 by Alexander Blade](http://www.dev-c.com/rdr2/scripthookrdr2/)
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* [.NET Framework ≥ 4.8](https://dotnet.microsoft.com/download/dotnet-framework/net48)
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* [.NET Framework ≥ 4.6](https://dotnet.microsoft.com/download/dotnet-framework/net48)
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* [Visual C++ Redistributable for Visual Studio 2019 x64](https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads)
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## Downloads
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You'll need Visual Studio 2017 or higher to open the project file and the [Script Hook RDR2 SDK](http://dev-c.com/rdr2/scripthookrdr2/) extracted into "[/sdk](/sdk)".
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Additionally, create an environment variable called `RDR2DN_VERSION` and set it to the version you are attempting to build.
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Any contributions to the project are welcomed, it's recommended to use GitHub [pull requests](https://help.github.com/articles/using-pull-requests/).
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## License

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