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I might be wrong but please help #1013
ghost
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(D) Developer
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im probily wrong but pls help me if im right |
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A lot of these things were just removed, debugMisc doesn't exist either |
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so like this script (
function closeit(){ prodigydiv.remove()} setTimeout("closeit", 3000);function getallCurrencies() {PIXI.game.prodigy.player.backpack.data.currency=[]x = PIXI.game.state.states.Boot._gameData.currencyfor (i in x) { PIXI.game.prodigy.player.backpack.data.currency[i] = {"ID": x[i].ID, "N": 9999999999}}}function getallBuddies() {PIXI.game.prodigy.player.backpack.data.follow=[]x = PIXI.game.state.states.Boot._gameData.followfor (i in x) { PIXI.game.prodigy.player.backpack.data.follow[i] = {"ID": x[i].ID, "N": 1}}}function getallItems() {PIXI.game.prodigy.player.backpack.data.item=[]x = PIXI.game.state.states.Boot._gameData.itemfor (i in x) { PIXI.game.prodigy.player.backpack.data.item[i] = {"ID": x[i].ID, "N": 9999999999}}}function getallRelics() {PIXI.game.prodigy.player.backpack.data.spellRelic=[]x = PIXI.game.state.states.Boot._gameData.spellRelicfor (i in x) { PIXI.game.prodigy.player.backpack.data.spellRelic[i] = {"ID": x[i].ID, "N": 99999999999999}}}function getallHats() {PIXI.game.prodigy.player.backpack.data.hat=[]x = PIXI.game.state.states.Boot._gameData.hatfor (i in x) { PIXI.game.prodigy.player.backpack.data.hat[i] = {"ID": x[i].ID, "N": 9999999999999999}}}function getallOutfits() {PIXI.game.prodigy.player.backpack.data.outfit=[]x = PIXI.game.state.states.Boot._gameData.outfitfor (i in x) { PIXI.game.prodigy.player.backpack.data.outfit[i] = {"ID": x[i].ID, "N": 99999999999999}}}function getallBoots() {PIXI.game.prodigy.player.backpack.data.boots=[]x = PIXI.game.state.states.Boot._gameData.bootsfor (i in x) { PIXI.game.prodigy.player.backpack.data.boots[i] = {"ID": x[i].ID, "N": 99999999999999}}}function getallWeapons() {PIXI.game.prodigy.player.backpack.data.weapon=[]x = PIXI.game.state.states.Boot._gameData.weaponfor (i in x) { PIXI.game.prodigy.player.backpack.data.weapon[i] = {"ID": x[i].ID, "N": 1}}}function getallGems() {PIXI.game.prodigy.player.backpack.data.key=[]x = PIXI.game.state.states.Boot._gameData.keyfor (i in x) { PIXI.game.prodigy.player.backpack.data.key[i] = {"ID": x[i].ID, "N": 1}}}function FreeMembership(){PIXI.game.prodigy.player.tt=true} function levelup(){PIXI.game.prodigy.player.data.level=100}function levelUpPets() { for (let PetLoopTest = 0; PetLoopTest < PIXI.game.prodigy.player.kennel.data.length; PetLoopTest++) { PIXI.game.prodigy.player.kennel.data[PetLoopTest].level=100 };}var prodigydiv = document.createElement("prodigydiv");prodigydiv.style.width = "100px";prodigydiv.style.height = "100px";prodigydiv.style.background = "black";prodigydiv.style.color = "purple";prodigydiv.innerHTML = '<button type="button" onclick="{prodigydiv.remove();}">Close</button> <button type="button" onclick="{FreeMembership();}">Free Membership</button> <button type="button" onclick="{PIXI.game.prodigy.debugMisc.smallLoan(10000000000000);}">1,000,000,000,0000 Coins</button> <button type="button" onclick="{PIXI.game.prodigy.debugMisc.getAllPets();}">Get All Pets</button> <button type="button" onclick="{PIXI.game.prodigy.player.backpack.data.item.push({"N":999999,"ID":130});}">Infinite Wheel Spins</button> <button type="button" onclick="{FreeAtSchool()}">Unlock Zones at School</button> <button type="button" onclick="{levelup()}">Level Up</button> <button type="button" onclick="{levelUpPets()}">Level Up Pets</button> <button type="button" onclick="{PIXI.game.prodigy.player.appearance._name.nickname=7}">W12-4RD Nickname</button> <button type="button" onclick="{getallBuddies()}">Get All Buddies</button> <button type="button" onclick="{getallItems()}">Get All Items</button> <button type="button" onclick="{getallRelics()}">Get All Relics</button> <button type="button" onclick="{getallHats()}">Get All Hats</button> <button type="button" onclick="{getallOutfits()}">Get All Outfits</button> <button type="button" onclick="{getallBoots()}">Get All Boots</button> <button type="button" onclick="{getallWeapons()}">Get All Weapons</button> <button type="button" onclick="{getallGems()}">Get All Gems</button><p>Custom Prodigy Mod Menu made by R1DD13 #8209</p>';document.body.insertBefore(prodigydiv, document.body.firstChild);
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