1
+ # this file defines the UI layout
2
+ # - two hyphens starts a new row (except for HSeparator special case, it takes up an entire row)
3
+ # - text labels must start with a $
4
+ # - field names cannot be changed (many have comments to help clarify)
5
+
6
+ # totals row
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+ - - num_power_cells
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+ - num_orbs
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+ - num_scout_flies
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+ # horizontal separator
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+ - HSeparator
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+ # Geyser Rock
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+ - - $Geyser
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+ - res_training_gimmie
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+ - res_training_buzzer
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+ - res_training_door
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+ - res_training_climb
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+ # Forbidden Jungle
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+ - - $FJ
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+ - res_jungle_fishgame
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+ - res_jungle_temple_door
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+ - res_jungle_canyon_end
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+ - res_jungle_tower
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+ - res_jungle_eggtop # blue eco switch
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+ - res_jungle_plant
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+ - res_jungle_buzzer
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+ # Misty Island/Sandover I
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+ - - $Misty/Sandover
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+ - res_misty_cannon
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+ - res_misty_warehouse # return to dark eco pool
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+ - res_misty_boat # top of lurker ship
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+ - res_misty_bike_jump # zoomer jump
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+ - res_misty_bike # flying lurkers
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+ - res_misty_buzzer
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+ - res_misty_eco_challenge # boosted
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+ - res_village1_uncle_money
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+ - res_village1_mayor_money
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+ # Sentinel Beach
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+ - - $Sentinel
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+ - res_beach_cannon
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+ - res_beach_sentinel
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+ - res_beach_pelican
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+ - res_beach_ecorocks
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+ - res_beach_seagull
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+ - res_beach_flutflut
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+ - res_beach_buzzer
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+ - res_beach_gimmie
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+ # Sandover II/Fire Canyon
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+ - - $Sandover/FC
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+ - res_misty_muse
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+ - res_village1_buzzer
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+ - res_firecanyon_buzzer
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+ - res_firecanyon_end
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+ # Rock Village I/Basin
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+ - - $RV/Basin
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+ - res_village2_geologist_money
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+ - res_rolling_lake
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+ - res_rolling_buzzer
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+ - res_rolling_moles
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+ - res_village2_gambler_money
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+ - res_village2_warrior_money
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+ # Lost Precusor City
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+ - - $LPC
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+ - res_sunken_pipe # pipegame
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+ - res_sunken_spinning_room # center of the complex (above dark eco)
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+ - res_sunken_platforms # puzzle
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+ - res_sunken_top_of_helix # climb from bottom (piggyback)
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+ - res_sunken_sharks # quickly cross dangerous pool (next to button skip)
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+ - res_sunken_slide # bottom of LPC
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+ - res_sunken_room # raise the chamber
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+ # Boggy Swamp
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+ - - $Boggy
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+ - res_swamp_tether_3 # last tether
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+ - res_swamp_tether_2 # oob tether
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+ - res_swamp_flutflut
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+ - res_swamp_tether_1 # kermit tether
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+ - res_swamp_tether_4 # 1st tether despite the name
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+ # RV II/Mountain Pass
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+ - - $RV/MP
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+ - res_village2_buzzer
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+ - res_ogre_secret # backwards cell / stalag hops / tree hops / boulder skip
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+ - res_ogre_buzzer
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+ - res_ogre_end
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+ # Spider Cave/VC I
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+ - - $Spider Cave/VC
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+ - res_cave_swing_poles
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+ - res_cave_robot_climb
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+ - res_cave_spider_tunnel
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+ - res_cave_platforms # quad jump
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+ - res_village3_extra1 # secret cell (from spider cave)
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+ # Snowy Mountain
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+ - - $Snowy
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+ - res_snow_ball # open fortress gate
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+ - res_snow_eggtop # yellow eco switch
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+ - res_snow_cage # frozen crate (yellow eco/flutflut)
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+ - res_snow_ram # lurker troops
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+ - res_snow_fort # inside fortress
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+ - res_snow_bumpers # blockers
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+ - res_snow_bunnies
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+ - res_snow_buzzer
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+ # Volcanic Crater
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+ - - $VC
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+ - res_village3_miner_money1
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+ - res_village3_miner_money2
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+ - res_village3_miner_money3
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+ - res_village3_miner_money4
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+ - res_village3_buzzer
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+ # Lava Tube
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+ - - $LT/Citadel
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+ - res_lavatube_end
111
+ - res_citadel_sage_green
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