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add new layouts
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layouts/counters_only.yaml

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# this file defines the UI layout
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# - two hyphens starts a new row (except for HSeparator special case, it takes up an entire row)
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# - text labels must start with a $
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# - field names cannot be changed (many have comments to help clarify)
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# totals row
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- - num_power_cells
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- num_orbs
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- num_scout_flies
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- completion_percent
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# this file defines the UI layout
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# - two hyphens starts a new row (except for HSeparator special case, it takes up an entire row)
3+
# - text labels must start with a $
4+
# - field names cannot be changed (many have comments to help clarify)
5+
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# totals row
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- - num_power_cells
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- num_orbs
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- num_scout_flies
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# horizontal separator
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- HSeparator
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# Geyser Rock
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- - $Geyser
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- res_training_gimmie
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- res_training_buzzer
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- res_training_door
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- res_training_climb
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# Forbidden Jungle
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- - $FJ
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- res_jungle_fishgame
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- res_jungle_temple_door
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- res_jungle_canyon_end
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- res_jungle_tower
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- res_jungle_eggtop # blue eco switch
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- res_jungle_plant
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- res_jungle_buzzer
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# Misty Island/Sandover I
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- - $Misty/Sandover
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- res_misty_cannon
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- res_misty_warehouse # return to dark eco pool
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- res_misty_boat # top of lurker ship
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- res_misty_bike_jump # zoomer jump
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- res_misty_bike # flying lurkers
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- res_misty_buzzer
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- res_misty_eco_challenge # boosted
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- res_village1_uncle_money
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- res_village1_mayor_money
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# Sentinel Beach
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- - $Sentinel
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- res_beach_cannon
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- res_beach_sentinel
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- res_beach_pelican
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- res_beach_ecorocks
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- res_beach_seagull
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- res_beach_flutflut
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- res_beach_buzzer
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- res_beach_gimmie
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# Sandover II/Fire Canyon
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- - $Sandover/FC
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- res_misty_muse
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- res_village1_buzzer
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- res_firecanyon_buzzer
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- res_firecanyon_end
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# Rock Village I/Basin
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- - $RV/Basin
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- res_village2_geologist_money
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- res_rolling_lake
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- res_rolling_buzzer
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- res_rolling_moles
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- res_village2_gambler_money
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- res_village2_warrior_money
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# Lost Precusor City
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- - $LPC
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- res_sunken_pipe # pipegame
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- res_sunken_spinning_room # center of the complex (above dark eco)
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- res_sunken_platforms # puzzle
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- res_sunken_top_of_helix # climb from bottom (piggyback)
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- res_sunken_sharks # quickly cross dangerous pool (next to button skip)
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- res_sunken_slide # bottom of LPC
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- res_sunken_room # raise the chamber
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# Boggy Swamp
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- - $Boggy
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- res_swamp_tether_3 # last tether
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- res_swamp_tether_2 # oob tether
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- res_swamp_flutflut
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- res_swamp_tether_1 # kermit tether
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- res_swamp_tether_4 # 1st tether despite the name
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# RV II/Mountain Pass
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- - $RV/MP
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- res_village2_buzzer
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- res_ogre_secret # backwards cell / stalag hops / tree hops / boulder skip
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- res_ogre_buzzer
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- res_ogre_end
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# Spider Cave/VC I
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- - $Spider Cave/VC
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- res_cave_swing_poles
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- res_cave_robot_climb
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- res_cave_spider_tunnel
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- res_cave_platforms # quad jump
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- res_village3_extra1 # secret cell (from spider cave)
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# Snowy Mountain
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- - $Snowy
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- res_snow_ball # open fortress gate
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- res_snow_eggtop # yellow eco switch
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- res_snow_cage # frozen crate (yellow eco/flutflut)
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- res_snow_ram # lurker troops
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- res_snow_fort # inside fortress
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- res_snow_bumpers # blockers
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- res_snow_bunnies
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- res_snow_buzzer
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# Volcanic Crater
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- - $VC
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- res_village3_miner_money1
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- res_village3_miner_money2
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- res_village3_miner_money3
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- res_village3_miner_money4
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- res_village3_buzzer
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# Lava Tube
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- - $LT/Citadel
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- res_lavatube_end
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- res_citadel_sage_green
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Original file line numberDiff line numberDiff line change
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1+
# this file defines the UI layout
2+
# - two hyphens starts a new row (except for HSeparator special case, it takes up an entire row)
3+
# - text labels must start with a $
4+
# - field names cannot be changed (many have comments to help clarify)
5+
6+
# totals row
7+
- - num_power_cells
8+
- num_orbs
9+
- num_scout_flies
10+
# horizontal separator
11+
- HSeparator
12+
# Geyser Rock
13+
- - $Geyser
14+
- res_training_gimmie
15+
- res_training_buzzer
16+
- res_training_door
17+
- res_training_climb
18+
# Forbidden Jungle
19+
- - $FJ
20+
- res_jungle_fishgame
21+
- res_jungle_temple_door
22+
- res_jungle_canyon_end
23+
- res_jungle_tower
24+
- res_jungle_eggtop # blue eco switch
25+
- res_jungle_plant
26+
- res_jungle_buzzer
27+
# Misty Island/Sandover I
28+
- - $Misty/Sandover
29+
- res_misty_cannon
30+
- res_misty_warehouse # return to dark eco pool
31+
- res_misty_boat # top of lurker ship
32+
- res_misty_bike_jump # zoomer jump
33+
- res_misty_bike # flying lurkers
34+
- res_misty_buzzer
35+
- res_misty_eco_challenge # boosted
36+
- res_village1_uncle_money
37+
- res_village1_mayor_money
38+
# Sentinel Beach
39+
- - $Sentinel
40+
- res_beach_cannon
41+
- res_beach_sentinel
42+
- res_beach_pelican
43+
- res_beach_ecorocks
44+
- res_beach_seagull
45+
- res_beach_flutflut
46+
- res_beach_buzzer
47+
- res_beach_gimmie
48+
# Sandover II/Fire Canyon
49+
- - $Sandover/FC
50+
- res_misty_muse
51+
- res_village1_buzzer
52+
- res_firecanyon_buzzer
53+
- res_firecanyon_end
54+
# Rock Village I/Basin
55+
- - $RV/Basin
56+
- res_village2_geologist_money
57+
- res_rolling_lake
58+
- res_rolling_plants
59+
- res_rolling_buzzer
60+
- res_village2_gambler_money
61+
- res_village2_warrior_money
62+
# Lost Precusor City
63+
- - $LPC
64+
- res_sunken_pipe # pipegame
65+
- res_sunken_spinning_room # center of the complex (above dark eco)
66+
- res_sunken_platforms # puzzle
67+
- res_sunken_top_of_helix # climb from bottom (piggyback)
68+
- res_sunken_sharks # quickly cross dangerous pool (next to button skip)
69+
- res_sunken_slide # bottom of LPC
70+
- res_sunken_room # raise the chamber
71+
# Boggy Swamp
72+
- - $Boggy
73+
- res_swamp_tether_3 # last tether
74+
- res_swamp_tether_2 # oob tether
75+
- res_swamp_flutflut
76+
- res_swamp_tether_1 # kermit tether
77+
- res_swamp_tether_4 # 1st tether despite the name
78+
# RV II/Mountain Pass
79+
- - $RV/MP
80+
- res_village2_buzzer
81+
- res_ogre_secret # backwards cell / stalag hops / tree hops / boulder skip
82+
- res_ogre_buzzer
83+
- res_ogre_end
84+
# Spider Cave/VC I
85+
- - $Spider Cave/VC
86+
- res_cave_swing_poles
87+
- res_cave_robot_climb
88+
- res_cave_spider_tunnel
89+
- res_cave_platforms # quad jump
90+
- res_village3_extra1 # secret cell (from spider cave)
91+
# Snowy Mountain
92+
- - $Snowy
93+
- res_snow_ball # open fortress gate
94+
- res_snow_eggtop # yellow eco switch
95+
- res_snow_cage # frozen crate (yellow eco/flutflut)
96+
- res_snow_ram # lurker troops
97+
- res_snow_fort # inside fortress
98+
- res_snow_bumpers # blockers
99+
- res_snow_bunnies
100+
- res_snow_buzzer
101+
# Volcanic Crater
102+
- - $VC
103+
- res_village3_miner_money1
104+
- res_village3_miner_money2
105+
- res_village3_miner_money3
106+
- res_village3_miner_money4
107+
- res_village3_buzzer
108+
# Lava Tube
109+
- - $LT/Citadel
110+
- res_lavatube_end
111+
- res_citadel_sage_green

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